
01 SKILL SET
CLASS: MAGE | ROLE: FORGER OF WORLDS
PROGRAMMING LANGUAGES
#C
++C
JAVA
SWIFT
SQL
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GAME ENGINES
UNITY
UNREAL ENGINE
​
PLATFORMS
WINDOWS
ANDROID
iOS
WINDOWS PHONE
HTC Vive
​
ENVIRONMENTS
MICROSOFT WINDOWS
MacOS
CREATION ENGINES
ANDROID STUDIO
XCODE
MAYA
MAGICA VOXEL
GIMP
SONY VEGAS
HITFILM
WIX
​
LANGUAGES
ENGLISH
FRENCH
TAMIL
HINDI

I'M
ASHWIN K.
GAME DEVELOPER.
GAME DESIGNER.
LORE
​
Navigating the rooftops of Venice with unparalleled agility to air assassinate a key target with finesse to save an entire city from bondage.
Slashing through the wings of a rabid griffin and setting it on fire with Igni to save a damsel in distress.
Mowing down wave after wave of soldiers on D-Day as the last man standing.
These and more are the best memories of my childhood.
I realized that each game was a portal into a new world and a new life, and in that moment I knew exactly what I wanted to do for the rest of my life.
To satisfy the edges of my imagination by conjuring entire worlds from scratch and breathing life into it.
To experience the satisfaction of sharing my creations with people all over the world and communicate with my near infinite audience through my stories.
To play God.
This is my Life's calling.

02 Experience
QUESTS LOG
MORE ADVENTURES
COMING SOON
2019
[COMPLETED QUEST]
ASSOCIATE GAME DESIGNER
AT ZYNGA
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Designing new Concepts,Features and Mechanics that layer onto the Core of Farmville 2.
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Iterating on existing Features based on Feedback and Metrics to improve Player Experience.
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Designing and Balancing the various existing and new Game Economies within FarmVille 2.
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Designing Specs, User Flows and Documenting various Features.
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Creating Content for FarmVille 2.
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Tuning and Balancing various Game Systems within FarmVille 2.
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Designed and Balanced various Features and Seasonal Events in FarmVille 2.
2017
[COMPLETED QUEST]
GLOBAL GAME JAM 2017
Created a complete game on a given theme within 48 hours.
Job functions and responsibilities:
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Project Lead.
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Game Programmer.
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Game Asset Designer.
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Level Designer.
2016 - 2019
[COMPLETED QUEST]
BCA GAME AND APP DEVELOPMENT
STUDENT at SeamEdu CMR University
Studied the tools required and processes necessary to master the art of Game and App Development
2021
[COMPLETED QUEST]
GAME DESIGNER
AT ZYNGA
​
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Worked on FarmVille 2 as a Game Designer .
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Designed and Tuned various features that evolve the base game as well as the Co-op systems permanently.
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Mentored and reviewed other Game Designers and their works.
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Designing new Concepts, Features and Mechanics that layer onto the Core of Farmville 2.
-
Iterating on existing Features based on Feedback and Metrics to improve Player Experience.
-
Designing and Balancing the various existing and new Game Economies within FarmVille 2.
-
Designing Specs, User Flows and Documenting various Features.
-
Creating Content for FarmVille 2.
-
Tuning and Balancing various Game Systems within FarmVille 2.
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Designing and Balancing various Features and Seasonal Events in FarmVille 2.
2019
[COMPLETED QUEST]
GAME DESIGN INTERN
AT ZYNGA
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Worked on FarmVille 2 as a Game Design Intern.
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Designed Specs, User Flows and Documented various Features
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Created Content for FarmVille 2.
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Tuned and Balanced various Game Systems within FarmVille 2.
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Designing and Balancing various Features and Seasonal Events in FarmVille 2.
2016
[COMPLETED QUEST]
GLOBAL GAME JAM 2016
Created a complete game on a given theme within 48 hours.
Job functions and responsibilities:
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Project Lead.
-
Game Programmer.
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Level Designer.
2022
[ONGOING QUEST]
GAME DESIGNER
AT ZEPTOLAB
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Worked on CATS as the Lead Game Designer
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Lead Game Design in a LiveOps game by collaborating with heads of other departments to define new ventures, mechanics, features and rectify pain points in the game's systems.
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Designed and Tuned a new core game mode that introduced new co-op mechanics, economy and progression vectors. Resulting in a huge increase in player engagement, baseline metrics/revenue and established new points of income and scalability.
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Revamped an untouched core game mode and Designed a new feature on top of that resulting in improved player engagement and new revenue streams.
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Overhauled and retuned the Balancing of the base game based on player feedback and metrics, that greatly improved player engagement, game health and baseline revenue.
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Worked with multiple departments including Product Management, Production, Art, Programming, QA & Marketing to lead the development of my features.
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Designed Specs, User flows, and Documentation for various Features
START GAME

03 PORTFOLIO



03 PORTFOLIO





