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MODIFIER CARDS CK UPDATE

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OBJECTIVE

Introduce a new "Modifier Card System" on top of City Kings, offering players additional gameplay options and customization opportunities while also creating potential monetization avenues for the game.

Restructure the "Heals" and "Scouts" system in City Kings Game Mode to reduce the pay-to-win aspect, ensuring that these gameplay elements can be earned or obtained through in-game achievements rather than solely relying on purchases.

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PROCESS

  • Develop a range of Modifier Cards that apply diverse modifiers to specific buildings during Fights in the City Kings Game Mode. These cards should introduce unique and significant changes to the gameplay experience, creating a fresh vector of strategy and synergy for players to explore, enjoy, and master.

  • Implement a collaborative element where players can coordinate with their gang members to stack cards of the same type. This stacking mechanic enhances the effectiveness of the card's effects. Encouraging teamwork and collaboration in stacking cards adds depth to the gameplay, fosters a sense of camaraderie among gang members, and rewards strategic coordination.

  • Collect data on the daily distribution of consumables earned by players versus those purchased from the store or district, enabling an analysis of the player's acquisition and spending patterns.

  • Utilize the gathered information to establish appropriate caps or limits for each consumable available for purchase, ensuring a balanced and fair in-game economy

RESULT

  • Players experienced Increased depth, strategy and variety in City Kings with the Modifier Card System.

  • Heightened engagement in the City Kings game mode as a result of the system improvements and new features.

  • Noticeable revenue growth from increased player engagement and potential monetization opportunities associated with the Modifier Card System.

  • Enhanced satisfaction with reworked Heals and Scouts systems, perceived as more fun and fair.

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