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These are some of the Features/Projects I designed and worked on during my time as a
Game Designer at ZYNGA

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CORE LOOP EVOLUTION

Revitalize and increase player’s engagement with the core mechanics of a 7 year old game while raising the baseline revenue metrics, by meaningfully evolving the game’s [FarmVille 2] Core Loops.

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A NEW WAY OF FARMING

Design and tune fresh mechanics to evolve the permanent crop loop that also blends into the existing economy to increase player’s engagement with it and open new avenues for revenue.

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THE ANIMAL TOUR

Design and tune fresh mechanics to evolve the permanent animal loop that also blends into the existing economy and solves for the lack of a definitive end present in the existing core animal loop.

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FARMING EVOLVED

Combine the mechanics of the evolution of the various Core Loops into one flow that synergizes seamlessly and integrate it into the existing base game and economy.

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Co-op Revival

Revive and Renew the long sidelined Co-op feature of the game and increase player engagement and activity within the feature.

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Co-Op: Renewal Carnival

Test out a new Co-op Goal Mechanic that is more interactive, engaging and influences a higher degree of team coordination that could potentially become a permanent part of the game.

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and more...

Designed and Tuned multiple Timed Features, Permanent Land Expansion Upgrades and and Content Bundles of the permanent and Limited Edition variety.

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