
ULTIMATE LOOP REBALANCING

OBJECTIVE
Revamp the entire base game tuning for the Ultimate League Game Mode
Increase the duration of fights within the Ultimate Loop game mode.
Ensure balanced gameplay by addressing any overpowered META weapons, if necessary.
PROCESS
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Identify the highest Player Density Percentile in each data category to determine the base bucket (BB) for tuning.
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Calculate the average HP and DPS of machines in the BB to establish baseline values.
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Analyze the average duration of fights within the BB to understand the current gameplay dynamics.
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Develop a balancing formula, considering HP Mod and DPS Mod, to achieve the desired duration of fights.
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Perform a META check to identify overpowered Ultimate Parts and adjust their DPS until the desired fight duration is achieved.
RESULT
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Enhanced player engagement observed in the Ultimate League Game Mode, leading to increased participation and activity.
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Noticeable revenue growth across various sources within the Ultimate League Game Mode, reflecting its improved appeal and monetization potential.
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Reduced player complaints specifically related to identified META Weapons, indicating successful balancing efforts and improved gameplay fairness.


