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ULTIMATE LOOP REBALANCING

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OBJECTIVE
Revamp the entire base game tuning for the Ultimate League Game Mode
Increase the duration of fights within th
e Ultimate Loop game mode.
Ensure balanced gameplay by addressing any overpowered META weapons, if necessary.

PROCESS

  • Identify the highest Player Density Percentile in each data category to determine the base bucket (BB) for tuning.

  • Calculate the average HP and DPS of machines in the BB to establish baseline values.

  • Analyze the average duration of fights within the BB to understand the current gameplay dynamics.

  • Develop a balancing formula, considering HP Mod and DPS Mod, to achieve the desired duration of fights.

  • Perform a META check to identify overpowered Ultimate Parts and adjust their DPS until the desired fight duration is achieved.

RESULT

  • Enhanced player engagement observed in the Ultimate League Game Mode, leading to increased participation and activity.

  • Noticeable revenue growth across various sources within the Ultimate League Game Mode, reflecting its improved appeal and monetization potential.

  • Reduced player complaints specifically related to identified META Weapons, indicating successful balancing efforts and improved gameplay fairness.

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